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Virtual Reality and Kids – The Pros and Cons

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Technology is rather a double edged sword, and can be used or abused. The good news is that what path we take with Virtual Reality is largely in our own hands.

Used right, VR can be a wonderful tool to explore the world and educate our children.

Used wrong?

It’ll become a cheap toy – a world of ‘realistic killing’ (What is behind humanity’s fascination with this in games and movies anyway? Stress? Uninteresting jobs? Roller-coaster relationships?).


But seriously – how does VR affect our children?

Positively, to a great extent!

VR is a wonderful educational tool.

Already, tens of thousands of children around the world have gone on VR ‘journeys of discovery’ where they explore different places on the planet, or explore places of interest, or cities – all from the safety of their homes or classrooms.Google CardBoard

Google Cardboard is at the forefront of the shining new wave in education. Not only has Google more or less pioneered the low-cost headset, but it also continues the create a universe of wonderful content that has already benefited countless children in classrooms and homes everywhere.

But we’re still only tapping into a fraction of the potential of virtual reality.

Virtual reality can be used to teach the structure of the human body – or a single cell… from the inside!

It can be used to improve reactions, or teach skills.

It could also maintain children’s eyesight!

Yes, while books and computer screens tend to degrade human eyesight, VR visors actually allow a distant, natural focus, actually maintaining the eyesight. An ‘archery game’ in VR, for example, would be an excellent way to maintain children’s eyesight.


Let’s see how VR affects children in different ways, and the pros and cons of each…

Incredible Visualization…

The Pros: It’s a great advantage that a child can, for example, instead of learning or hearing about a place, actually go there and see things for himself or herself.

This increases the child’s interest.

A child could wander around a lovely building like Westminster Abbey in London, or visit the Palais du Luxembourg in Paris – and actually wander around.

Asking questions. Interacting with parents or a teacher. Or with other children.

Westminster Abbey VR Feed
This is the sort of amazing quality you can expect from VR today.

Then the child could take a boat trip along the bottom of the immense Grand Canyon, or visit the Yosemite national park, and see the magnificent gigantic trees. Or visit Switzerland and take in the amazing views. Or the Pyramids of Egypt.

Grand Canyon VR Feed
A child could – safely – take a boat trip along the bottom of the Grand Canyon!

And that’s just geography – familiarity with our planet. There’s much more!

How about teaching programs that allow you to study biology – or astronomy? Or physics. This is learning in a wonderful, interactive, brilliantly three-dimensional virtual world.

Best of all, VR doesn’t feel like ‘studying’ or ‘work’. It feels like ‘fun’. And that is, perhaps, the most important positive point about VR of all – at least from the point of view of a child.

VR is the PERFECT educational tool.


Excited?

You should be – these are all the positive elements of Virtual Reality, ways in which it can broaden a child’s horizons.

But is any of this available right now?

Of course it is. I already mentioned Google Cardboard, and I would certainly recommend that you try it out. But there are LOTS of other apps and VR hardware available, a great deal of which has been designed with children and education in mind.

For example, look at this low-cost VR headset – the View-Master VR Starter Pack.

A simple, low-cost tool like that could unlock a world of interesting, educational VR content. Here are some examples…View Master National Geographic Dinosaur Experience

There’s the View-Master National Geographic Dinosaur Experience Pack, which allows one to study the dinosaurs, and even includes an interactive Jurassic-era VR game.

There’s also a Wildlife Experience on offer that follows similar lines, as well as a ‘Destinations’ pack that allows a child to visit famous places in the world.

What sorts of places are available in the Destinations pack?

It includes the Statue of Liberty, as well as Chichen Itza, an ancient city of the Maya. There’s also the historic Tower of London, with the Tower Bridge just outside, that actually opens to let vessels through, and a number of other places.

Actually, the list of educational apps and experiences out there that can broaden a child’s horizons is endless.

From exploring the seas, to exploring space, you can find it all.


Other Benefits of VR

Safe environments without barriers.

VR provides a safe environment for children.

You couldn’t allow your child to wander freely around the streets of London or New York without a great deal of supervision.

But in VR, they could do so, with minimal supervision, familiarizing themselves with the landscapes of the world, in the safety of their home or classroom.

There are also no barriers to language in VR – an important point in many places and situation.


A child can do things in VR that they can’t in real life…

Child explores space in VR

Deep sea or arctic exploration. Swimming with sharks. Landing on and exploring mars. Traveling to the moon. Or into the heart of a planet.

The list of possibilities are endless.

And they’re all perfectly safe!

Of course, the more intelligent of us can already do all this… in our imaginations.

But VR allows us bring the vast collection of human knowledge today to the eyes of a child – in a format that a child can easily understand.


Can there really be cons to this?

Of course there are.

A possible negative effect of VR – Books could be sidelined.

Is that a bad thing? It could be.

For one thing, while books may seem to be comparatively uninteresting, they actually engage the human mind more interactively.

They demand that a person use their imagination – and that actually exercises the mind.

Child reading

In other words, books can actually improve and refine the intellect through exercise. Sort of like going to an intellectual gym.

This doesn’t happen to the same extent in VR.

Yes, the mind is encountering new ideas – and that certainly engages the intellect.

But because the interface is so visual, the mind has very much less work to do – and that could actually be detrimental to the mental development of an individual.

This may not seem like much, but it can be crucial to the developing mind of a child.

Books also provide far more highly detailed information.

After all, no matter how detailed one makes a VR program, it still can’t quite provide the wealth of detail in as accessible a manner as a book.

So what’s the answer?

It’s quite simple, really – VR is an immense advance, and wonderful for ‘hands on’ introduction to subjects.

It’s a big advantage in education – and I’m not necessarily talking about ‘classroom education’. Though, as you can see, that is certainly applicable…

VR in the classrooms - kids in VR

Improving a child’s mind and expanding their sphere of knowledge and understanding is always education – whether it’s carried out in the classroom or in the home.

But VR needs to be balanced with beautiful, well-written,  interesting and well-illustrated books on a subject that a child can take a genuine interest in, so that a child gets the best of both worlds.


One other problem with VR is the limited human interaction…

While some games do have three dimensional ‘avatars’, these cannot express emotion the way humans do.

This means that if a child is exploring a virtual world with friends or family, they won’t really be able to see them, or to interact with them through the full gamut of human emotion.

A little girl wears VR device to play games in a shopping

This is an issue that won’t be settled in the near future, and if a lot of time is spend it VR, it could possibly affect the social development of a child.

Though this is actually rather unlikely.

What is more likely to happen is that a child will become less adept at picking up visual cues in social situations – but, as audio is the main method of interaction in VR, a child will probably become more adept at picking up audio cues in social situations.

Then there’s the simple factor of cost and space…

Cost is certainly an issue.

VR in good quality is certainly out of reach of most people. But that’s a system that is likely to correct itself if VR becomes popular.

After all, we do purchase PCs today at a fraction of price they used to cost when they were first developed. Mass production will at some point bring VR in reach of everyone.

But there are already low cost VR headsets within the reach of everyone. And I already mentioned Google Cardboard – I recommend that you check out the Gana VR Headset.

Next VR

There’s also the element of space.

This isn’t that much of an issue, as most VR for children is passive, and a passive VR program doesn’t have issues with space at all.

But if a VR world is at all interactive, each person in it needs a certain amount of space around them – and if many people are sharing that space, they could well bump into each other, or have accidents.

And finally, but not least, there are gaming addictions…

I don’t take this as seriously as some people would.

When console and PC games were in their youth, everyone thought that they would ‘affect children’s education’.

I don’t think this is the case when a child grows up in a healthy environment, and has a good relationship with their parents and educators.

And if a child’s environment isn’t healthy – well, you can’t blame that on games or VR!

But the fact remains that most games today aren’t exactly what you’d call ‘nice’.

Do we really need games that are mostly all about killing or hurting people?

Does my saying that sound odd? It shouldn’t!

I don’t think inuring children to violence – whether in games, or virtual reality – is a good idea. If nothing else, this might blunt human sensibilities – not what you’d want in a growing child.


The last word?

VR is great for kids. But it needs the guidance and interaction of adults in choosing the right ‘VR worlds’ for a child.

Virtual Reality and Kids – Child likes VR

And games with even an average level of ‘ambient violence’ need to be avoided.

In the interests of tomorrow. Our children are the future.

Are PlayStation VR Move Controllers Worth It?

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I think there’s little doubt that the experience of Virtual Reality is massively enhanced by motion controllers that track the movements of the hands. Without motion controllers, VR is a passive experience.

You see things, you look around, but you don’t – really – interact. Sure you can use a traditional controller to move around. But it just isn’t the same as reaching out your hand to catch a ball, for example.

That said, PlayStation VR is really ahead of the game because it has a ready-made motion tracking system in PlayStation Move. There are no issues with development and production. Of course, using the headset requires the PlayStation Camera, which first saw the light of day with the release of the Playstation 4.

Compatibility

Best of all, PlayStation Move is completely compatible with the camera – as it should be, as Move was developed first, and came out with the PlayStation 3. Sony was taking pre-orders at one point for a bundle of VR stuff for around five hundred dollars. This bundle included the Playstation VR Worlds pack, as well as dual PlayStation Moves, and of course, the camera.

This was a great deal, considering that the basic Playstation VR, without the camera, was four hundred dollars – just a hundred dollars cheaper.

The problem is that many of those ‘vintage’ controllers might not be in the best condition today. With the Launch of PlayStation VR, there’s a similar deal with dual Move controllers – wands – available for less than a hundred dollars. You can also buy a single wand for around thirty dollars – that’s on Amazon.

PlayStation-4-VR
Ever been ‘virtually’ happy?

So should you invest in a Move controller?

Well, there’s one thing to remember. These Move controllers are old technology. Six-year-old technology, to be exact. When you buy a Move controller, whether you buy it ‘new’ or used, you don’t usually get to know just how old that controller is.

It could have been sitting in some warehouse somewhere for a long time.

Is that a problem?

Possibly. The controllers are powered by a lithium-ion battery, and that battery has a limited life-span. Even if it’s doing nothing sitting on a shelf somewhere. Even if you buy a supposedly ‘new’ Move controller, it’s quite possible that it’s been sitting around for three years or more, in which case, the lithium-ion battery won’t hold much of a charge.

When a Move controller came right off the production line, its battery could keep it working for ten hours or so.  Now? Who knows, really. It depends on how old the controller is. And its battery.

PlayStation VR Move Controllers worth it2
Old Lithium Ion batteries never die – they simply fade away…

Buying used

I’m not saying buying used is a bad idea. It can be very economical. But try to get an idea of how old the controller is from the seller. Or at least when its ‘first-bought-date’ was.

If it’s just a couple of years, the controller should be fine. A used controller should function even if it is older – it will just need to be charged more often.

Are the Move controllers absolutely necessary?

Not really. It depends on what you want to play. Some games, like Batman, definitely benefit from them. So does Rush of Blood. Yes, you can play these games with a conventional controller, but you really lose out on the VR experience.

In Rush of Blood, using the guns with the Move controllers is so much more satisfying and realistic than with a conventional controller. Or there’s The Heist – you lean right out of the vehicle in a chase sequence.

The Two-gun experience

It’s wonderfully realistic to actually use VR guns in each hand – the realism of the experience is far, far beyond anything you’d experience with a mere DualShock. The conventional controller really takes away from the experience in games like these.

So if these are the games you want to play… games like Job Simulator or Batman – or Holoball, or – of course – Sparc – then the Move controllers are definitely worth the buy.

Farpoint-PSVR
This man threw aside his DualShock for a real weapon…

What if you’re not playing these games?

Quite frankly, if you’re not interested in playing a game optimized for the Move controllers, then don’t bother buying them. There are a lot of great games out there that don’t use the Move controllers. There’s Rigs, and Eagle Flight, and Star Wars – and plenty more, with a lot of great titles coming out every month.

Many of them will be just as enjoyable with a conventional controller, and many of them may not be truly optimized for the Move ‘experience’ at all.

Why?

It’s all about the market. The technology is still developing and the Move controllers aren’t in every home. Why should a company spend all that extra cash on truly interfacing a game with the Move if everyone doesn’t have them?

The tech is developing, but lithium-ion isn’t forever

If lithium-ion batteries lasted forever, I’d say, buy the Move controllers, and wait till great games that support them come out.

But the batteries don’t last forever, so the chances are that once you go through the games that the Moves do support, your controllers will end up gathering dust in your drawer. And all the while, their batteries will be failing. Not a good scenario.

psvr-move-review

Wait and watch

That’s the best policy.

See if more and more software and games are supporting the Move controllers. At some point, if you’re satisfied with the amount of games and software available, make your purchase.

Sure, the Move controllers at that point may be a little more expensive. So put some cash aside every month and put together a little bank that will buy any reasonable controller on the market.

VR is a growing industry

At some point, there are bound to be tons of games and apps that will support the Move. The problem is that day isn’t today, and no one can really predict when it will happen. There are hordes of games for the PS that don’t support the Move – so wait until there are at least ten percent of that number that do.

Today? The last word? Get the best of both worlds

Don’t buy the Moves unless you’re deeply interested in (or addicted to) some of the few games that really support them today. But there’s an alternative…

When in doubt, go Chinese

chinese vr move controllers

There are nice, functional, inexpensive Chinese Move Controller clones from Hong Kong that you CAN buy – and use – until better games and stuff come along and you want to ‘go original’.

Sometimes being cheap can be Wisdom. Did Confucius say that? Unfortunately, no. But I just did!

How to Learn Languages in VR

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Certainly, the best way to learn a new language is to travel to the country in which it is spoken. VR tourism is in its infancy, yet we can tell already that the potential of it seems limitless. Learning languages in VR definitely sounds like more fun than doing this the usual way. It’s always a good idea to acquire some knowledge of the language spoken in the country you want to visit, before actually travelling there. Additionally, the fun factor that virtual reality brings to the table will definitely enthuse kids to learn languages in VR.

Mondly: Learn Languages in VR

Mondly, who are known by various foreign language learning apps, recently released the virtual-reality version – Mondly VR, designed to work on GearVR platform. The app features 28 languages, but more importantly, it puts you in real-life situations, like ordering food in a restaurant, or checking in at the hotel reception.

The software relies on speech recognition and chatbot technologies, and will give you a feedback on your pronunciation. The VR environment may induce you to remember words and phrases more easily since you are engaged in these life-like situations, which I might add, don’t differ from conversations you would expect in reality.

House of Languages VR

Fox3D, a company based in Estonia, created a new and fun way to learn English, German and Spanish on GearVR in the form of House of Languages VR. You immerse yourself into the cute little raccoon home, where your teacher will be friendly Mr. Woo.

The method of learning is very simple. It consists of three phases – see the object with the corresponding name, hear it, and then pronounce it. While it may seem a bit dull at first, the method is well thought out, and the words you learn will stay in your memory for quite a long time. Cartoon-ish environment and cute raccoon family make this a perfect app for your kids, if you have any, to experience virtual reality while simultaneously learning a new language along the way.

Language VR

A company named Virtual Speech has developed many VR courses designed to teach you essentials of public speaking, help you prepare for job interviews and many more. Language VR currently only has a mod for learning English, but Virtual Speech are working on additional content for German, French and Spanish.

The app tries to bring English culture closer to the user, but also the subtle cultural differences around the country. Vocabulary is fairly basic and app features several themes like office, bathroom, bedroom etc. There are also stats and awards that motivate you to progress, and a cute space-race game designed specifically for learning numbers.

ImmerseMe

ImmerseMe provides an experience of visiting various destinations around the world from the comfort of your living room. It features 9 different languages and over 500 scenarios, and is designed to give practical language knowledge and required to enhance the travelling experience once you decide to actually pack your bags and go on your trip.

Chrome desktop app has been released in 2nd quarter of 2017. We can expect Google Cardboard compatible version in the first quarter of 2018. VR headset application (Vive, Rift, GearVR) will be available in late 2018.

Conclusion

While learning languages in VR currently isn’t even close to replacing standard language learning apps, it does give us a glimpse of what the future of education in virtual reality might look like.

Ghost Hunting in VR

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There are two ways to go about VR horror experience, and the same goes for your avocation of paranormal – you love it or you hate it.

Either way, you have to admit that it is a completely different and more powerful horror experience from any you’ve had before. As your brain is exposed to visual and auditory stimulation, it has a way of compensating for the senses that aren’t receiving direct information from your VR device. Some users even report that during complete VR immersion their mind played tricks to the extent they could have sworn they’ve felt soft breeze or the scents from their virtual environments.

Human mind has been captivated for centuries by the idea of communicating with the dead, and ghost hunting today is fairly widespread. Many people engage paranormal, some are amateurs, some just fake, while some claim to be professionals. You might have seen some shows about this, found the content interesting, and even wanted to try it yourself. Now imagine ghost hunting in VR. It’s certainly much more convenient to visit all those dreaded, haunted locations from the safety of your room.

Well, ghost hunting enthusiast, brace yourself for the bright future ahead, because ghost hunting in VR is becoming a thing!

NextVR Takes Us Ghost Hunting In VR

NextVR is a company that has made a name for itself with broad VR sports coverage events but also concerts in VR. Additionally, they have created a longer VR content, Paranormal Evidence, in the form of well-known paranormal “reality show”.

The first episode aired on August 1st, and the producers (as always) claim to have captured many bizarre moments. These moments can be unsettling, entertaining, or both, depending on your personal preference. You will be observing paranormal investigators doing their work from third person perspective, and while the show’s title has evidence in it, there won’t be any captured in the film.

The video is shot with 360 camera technology, however you will have 180 degree field of view. While it may not be the most convincing VR ghost hunting experience, it is a pretty substantial benchmark for VR production, since the episodes lengths is a bit over 30 minutes.

Discovery Channel Recognizes That VR is the Future

Discovery Communications released the DiscoveryVR app and website a while back, and have been producing many of their shows in VR, like “Mythbusters” and “Survivorman”. Last year they plunged into the world of paranormal with the show Ghost Asylum. The six-minute videos will take you to eerie Preston Castle which used to be a strict reform school, where “patients” were subjected to various types of abuse.

Discovery realized that viewers of this genre are longing for a more immersive experience, therefore ghost hunting in VR with their Ghost Asylum seemed like a natural choice. Paranormal and VR seem to fit together perfectly, and the possibilities are endless.

VR Ghost Hunting in a Horror Game – Ghost Theory

The company Dreadlocks, based in Prague, started the fund raising campaign on kickstarter in 2016 in order to make an immersive VR ghost hunting experience. In Ghost Theory, you assume the role of Barbara, a paranormal investigator equipped with all the ‘real’ gadgets they use today. The developers decided to ditch zombies and any jump-scares we commonly see in the genre, as the gameplay mostly revolves around exploration and problem solving.

Barbara is clairvoyant so you will experience lots of flashbacks, which may provide the important clues for your investigation. You will be visiting many of the notorious haunted sites which are perfectly recreated in-game. You can pre-order Ghost Theory now, and help the Dreadlocks with the development!

VR Tourism – A rapidly-evolving state of reality…

I suppose there is a good percentage of the population of this planet who have never really given a thought to Virtual Reality tourism.

Notice that I haven’t mentioned any of the millions of other planets in the universe on which life undoubtedly exists. We’re talking about this one. Earth.

Does the population of Earth know that VR tourism is just around the corner?

Does the population even know what VR tourism is?

Let’s correct that situation… right now!

VR devices have been around for quite a few years now. Whether they’re high-end devices like the Oculus Rift, or low-end devices like Google Cardboard, they present the viewer with a three-dimensional reality.

This offers far greater depth than just being able to look around in 360 degrees – since there are two different views, the eyes actually can see depth, just like in everyday life.

You can stand in the streets of Paris and look up at the Eiffel Tower.

You can take a boat ride down a river. Or walk along a beach.

You could… potentially… climb Mount Everest.

You could… just as potentially… walk on the moon!

Here’s Google Cardboard‘s version of the Apollo 15 Moon Walk. The video can be viewed in 2D or 3D in a variety of ways, including using red-cyan Anaglyph glasses.

The potential is limitless. Let’s see where that potential could go…


Exploring destinations where the visuals are the main attraction

Not every tourist location is ‘interactive’ if you really think about it.

Let’s say that you were visiting the African desert. It would be an interesting experience.

But it would be mainly visual.

You would wander around looking at the scenery, getting a sense of the desert.

Seeing.

VR tourism to the desert

So why not see the same things in virtual reality?

Right in your own living room.

Some might argue that you can’t experience the desert environment in VR. But think about it.

Do you really want to experience scorching heat that draws the water right out of your body? In this case, the VR experience is actually more positive than the real one – it allows you to take in the visuals without actually suffering the desert heat.

The same may be applied to just about any experience that involves basically visual tourism.

The views in the Rocky Mountains, in the Swiss Alps, viewing the Northern Lights – these are all experiences that easily translate into Virtual Reality.

VR tourism swiss alps


Virtual Reality can be better than real life

In a nutshell, here’s why. Firstly, traveling to a location can be a great deal of trouble.

Secondly, the huge jet-liners we use to get there are the most consistently damaging things for the environment that even a human race that specializes in damage to the environment has ever invented!

Thirdly, the sights you are going to see may not be ‘optimal’ when you get there.

Let’s use the Northern Lights as an example that demonstrates what I’m talking about. If you wanted to see the Northern Lights – for real, not just in the picture below – let’s see what you’d have to do to get there…

VR Northern lights

The inconveniences of travel

To ‘see a sight’ you have to get to it, after all.

That encapsulates all the inconveniences of travel – of catching taxies, buses and airplanes, of lugging luggage and making connections. Of jet lag. Of finding hotels.

And all of this costs time and money – let’s not forget that.

Most of the population of the planet – even those who are fairly well-to-do – can only afford one or two vacations a year. There are many reasons for this.

VR tourism travel

Firstly, as I said…

Vacations cost money

Fairly large amounts of money, when you factor in plane tickets and hotel reservations, as well as the costs of dining in tourist zones designed to ‘milk’ tourists.

It’s bad enough for the lone traveler, but for a family…   This is not to say that one can’t ‘travel cheap’ if one puts one’s mind to it. Of course one can, but that has its own set of inconveniences, and even dangers.

Travel also costs time

After all, for most people, going on vacation means taking time off from work. It’s inevitable. This, more than anything, limits how much people can travel in a year.

VR saves time and money

Finally, when you get to a location, the sights may not be ‘optimal’

We were using going to see the Northern Lights as an example of ‘reality tourism’. So, you might travel to a hotel that specializes in viewing the Northern Lights. You might even carefully choose a time when you are most likely to see the Lights.

But the fact is, you may be disappointed.

You may not get to see the Northern Lights at all. Or even if you do, the display might not be as spectacular at the time when you happen to see them.

Compare this with the same experience on a high-end Virtual Reality device like the Oculus Rift, or HTC Vive. You’ll be seeing true-3D, 360 degree views of the best Northern Lights displays in years – a truly unforgettable experience.

You will be as familiar with the glories of the Northern Lights as people who have lived under them their whole lives.

There’s another limitation to ‘real world’ travel and tourism…

Travel only moves you to a single location

Let’s say you’re going to visit the Northern Lights.

You can’t simultaneously move to the Australian Outback, the Niagara Falls and the Swiss Alps.

You’re going to see the Northern Lights, and that’s what you’re going to see. You’re limited by time and space and the laws of physics – the laws of the universe itself. You can’t step past the laws of the universe.

Or can you?

You can – and that’s exactly where Virtual Reality comes in.

VR space


Finally, in Virtual Reality, the world is within reach in your own home

Think of it – experiencing the wonders of the world in glorious 3D, able to move around and look around – all in the comfort of your own home.

Without traveling, without the inconvenience of spending time and money on simply altering your physical location.

Right there in your living room.

You don a VR headset, and instantly – instantly – you’re viewing the northern lights. You watch the greatest views of the Northern Lights that this world has to offer.

And then, again instantly, you are transported to France. Or Australia. Or Switzerland. Or, as below, are face to face with wild elephants in Africa…

Time and space no longer command you.

The limitations of money no longer command you.

You can be anywhere on the planet that you please, the moment that it pleases you to do so.

This is the future of tourism in Virtual Reality.


Let’s explore the potential of tourism in Virtual Reality

Yes, you could visit Notre Dame in France in reality. But could you actually climb the spire?

This sort of ‘extreme tourism’ could soon be possible, as this 360 degree video below proves.

Don’t forget to look around at the amazing view of Paris, a view that few people in the world will ever be in a position to see in real life…

Too extreme for you?

Why not just wander around the interior of Notre Dame in a more relaxed manner…

And here’s a beautiful VR visit to an aquarium in Barcelona…

Or you could walk around a Bangkok market at night, in Virtual Reality…

That too placid for you?

Then leap from an aircraft to parachute to the ground…


What else is possible in VR Tourism?

A great deal more, it turns out.

Museums in VR

Think of having all the museums of the world in VR!

Museums should already be doing this, in the interests of the human race, but ethics always lags behind technology.

After all, if all the museums of the world were in VR, who would ever pay to look into them?

Actually, that’s a very short-sighted view

In reality, museums could charge the normal price on tickets for a ‘VR Ticket’ – and get ten times the visitors – and earnings – that they do at present!

Just imagine it – you buy an online VR ticket to a museum, and a floor plan of the museum comes up. When you focus on a wing of the museum, an audio guide tells you what to expect on that floor.

If you select a floor, you are transported to a VR experience of that floor, where you can walk along, viewing the exhibits, stop at an exhibit, look at it for as long as you wish, and then move on.

When you’ve had enough of one wing of the museum, you can move along to another area – in Virtual Reality.

This video is very simple, of course, but it gives you some idea of how this would work…

Prefer cars instead?

Take a look at this car museum…

Even this concept could be improved

Imagine ALL the museums of the world linked to a single site, from which you can access them all in VR. All the knowledge of the world in a single place, for ANYONE in the world to explore.

Think how this could push forward the horizons of the human race.


So how much of this is reality – or even virtual reality?

Companies like Google are very much at the forefront of the latest in Virtual Reality Tourism.

Google Expeditions

Google is pushing it’s Daydream project forward, but more than a million children around the world have used Expeditions to visit places like Machu Pichu – as well as to swim in the sea alongside sharks (where else would children be able to do something like that?), as well as go on space trips or on trips to museums.

All from the security and safety of their own classrooms.

We very much recommend that schools and teachers use the Expeditions app, and open a world – and even a universe – to the young minds in their care, using VR technology that surpasses boundaries in a way that has never been possible to humanity before.

Here’s a short introduction to how Google Expeditions works.

Here’s the Google Expeditions Site. Google is still pushing forward the Expeditions project, so the experience can only grow.

Rapid VR

Rapid VR seem to be a mix of professional filmmakers and dedicated VR enthusiasts.

They’re good, but I can’t quite make out what their focus is yet – whether on VR Tourism for the common man, or VR movies for companies, resorts, or even museums. That is to say, places who want to give people a ‘VR preview’ that will encourage people to visit in real life. The lack of extensive content probably means they’re aiming at the latter.

They’re included here because they have some nice content. Check out this intro video…

And this rather interesting VR trip to Taronga zoo…

Google Photos

Another Google product. The app can let people view panoramas in 3D. That’s hardly ‘virtual reality’, of course, but it’s a step in that direction. Of course, Google Maps’ street views allow you to do virtually the same thing. There are a lot of programs out there that allow you to ‘stitch together’ photographs taken in different directions into 360 degree panorama views.

However Google Photos is special in that the app actually allows you to view pictures taken with the Cardboard Camera in true 3D with a 360 degree field of vision. That’s not VR, but for the average person, it’s a convenient, and very personal substitute.

After all, you can take and share pictures of your family, or pictures taken while on holiday – in a 360 degree view and in as high a 3D resolution as your smartphone can support.

Other Organizations developing VR Tourism

I’ve heard of GeoVegas and 3rdPlanet as being connected to VR Tourism experimentation right now. I couldn’t find any content by GeoVegas, but 3rdPlanet had some beautiful videos.

Visualize is another company moving into VR

They’re very commercial, yet a growing, nascent company has to be so. Yet they do some excellent work.

Look at the video below – available in 360 degree 2D, VR and Anaglyph – and stand on a rocky coast where penguins nest and play around you…


Here are other developments in the field of Virtual Tourism…

VR Teleporter Booths

Look at these – VR Teleporter Booths that not give you a visual VR experience, but also add 4D effects, such as mist, spray, moving ground, and rain!

These booths were showcased by Marriot, and designed by Relevent, and are the first step to a new kind of VR tourism – 4D.

Marriott-Hotels-Oculus-Rift-VR-Teleporter

So what is 4D?

4D is a method of making the experience of VR more immersive. In conventional VR, you have 3D glasses that give you a 360 degree field of view.

In the case of 4D, other sensory cues are brought into play. If you’re standing in a grassland, and a wind is moving the grass, then vents will blow air towards you in the direction from which the wind is blowing. If you are standing in a rain-storm, sprinklers with spray you with water!

The video below will explain to you exactly how 4D can work in its ultimate avatar – the video is gaming-oriented, but after you watch it, I will explain how 4D can be applied to VR Tourism.

You’ve seen in the video how 4D VR can become a complete sensory experience.

Of course that was VR Gaming at its finest and most realistic, but the same principle can be applied to Tourism.

How could 4D VR be applied to Virtual Tourism?

Let’s consider that point. Let’s say we wanted to show the Pyramid of Giza in 4D.

Of course, as is obvious in the video, 4D cannot be achieved in your living room.

But let’s say there’s a ‘Virtual Tourism Center’ near you. A center like the ‘Void’ you’ve already seen in the video. Such a major commercial VR institution could include 4D recreations of the interior of the Pyramid of Giza, which a paying customer could then explore.

VR tourist pyramid

These recreations could be ‘time-dated’, so that a person could take on the role of the first discoverers of the pyramids.

After all, what are the pyramids today?

Horrible tourist traps, with all the incredible treasures of the Pharaoh looted long ago.

A VR Tourist could instead explore the Pyramids – not as they are now – but instead as they were when they were full of the treasures of the Pharaoh!

Another section of the Pyramid simulation could include ‘climbing the Pyramid’ – which is illegal in Egypt today, but which is not illegal in VR!

And VR Tourists, having climbed the Great Pyramid, could stand atop it, and look out over the desert!

But even that is only the beginning…


Space Exploration

Yes, VR can be applied to space.

VR can allow one to explore the planets of this system, fly to other world, stand under the acid rains and metal snows of Venus (Did you even know that it snows metal on Venus?).

VR explorers can walk on the moon… or on Mars.

Or orbit the world, or travel into space.

Join me on a short visit into Orbit aboard the International Space Station…

What would it be like walking on Mars?

This video from a shot from the Curiosity Rover should give you some idea of what it will be like. Step with me, onto the world Mars…

Of course, that’s only a still panorama without an audio feed – certainly not 4D.

But you begin to get the idea. Even one of those 4D booths we discussed a little earlier would bring this to stunning, awe-inspiring life, as you watched one of the terrifying Martian dust-storms rise on the horizon.

Let’s face it.

That’s not an experience the great majority of us will achieve in our lifetimes.


Entire Virtual Worlds!

Even more fascinating are entire virtual worlds created in 3D. These work something like 3D games – one of the most interesting of these that has just been developed is Mars 2030.

Go on and explore the site. It’s amazing.

Mars 2030 is a VR game that actually allows you to explore 40 square kilometers of Mars.

It allows you to be one of the first explorers of another planet.

The views are stunningly accurate – and have been created from the actual data brought in by our robot explorers of the red planet!

But see for yourself…

https://www.youtube.com/watch?v=nPaySURS028

Here’s another in-simulation video of Mars 2030…


So, now for the important question…

What can’t Virtual Reality deliver?

For the moment, you can’t possibly replicate some experiences in ordinary VR.

Mind you, these things are possible in 4D. But not in your living room.

So, a VR Tourist can’t bathe under a waterfall, for example. That’s a very tactile experience. You can’t push your way through a jungle. That’s not really possible in ‘living room’ virtual reality.

You can’t walk around Paris at will, taking any street you want, and interacting with the people you meet there. You can’t taste the cuisine.

All these things are light years ahead, and may never  be a reality.

So what COULD be a reality sometime soon?

Well, a vast ‘VR Tourist Site’ that includes most major destinations in the world – a site like Google Expeditions – could be, and is a reality today.

Another thing that’s already possible is ‘guided tours of cities’, where a guide takes you around the city, and tells you about the different monuments, and you can look around as you please.

Look at this video for an idea of how this would feel…

You see that it’s quite a good experience – you look around, there’s a guide talking, it’s quite wonderful. Live streams would be even better. I’m quite sure we’ll see both soon.

Yes, while VR Tourism in the present is looking good… the future looks even better! We truly live in an age of expanding horizons – a good time in which to be alive!