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Is VR Bad for Your Eyes?

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As VR becomes more common, it’s perfectly natural for people to be concerned about the effects VR can have upon the vision.

There’s already been considerable research done upon the effects of books and computer screens on the human eye, and it’s quite certain that reading at very close range or looking at a computer screen at very close range can be detrimental to the vision.

But how does this translate into VR?

What are the issues and potential dangers that VR poses to human vision?

VR vision problems

Let’s go into different aspects of VR that could potentially cause damage to the vision.

Firstly, there is the fact that VR headsets put out a lot of visible light at considerable brightness.

Just how bright is VR?

It’s a well known fact that too much high energy light can actually damage the retina. However, VR screens do not put out light at these energies. We can bypass all the formulae used to calculate the luminescence of a VR display and give you a few simple analogies.

If 500 Lux (that’s the measure of intensity of light hitting a surface) represents the brightness of the average office, then 1000 Lux – which is the brightness of the average VR headset – represents the brightness of the average brightly lit supermarket.

That is certainly not damaging to the human eye.

Query – could looking at too many VR headsets while shopping affect the vision? Not at all. Your bank balance, yes. Your vision? No.

Another aspect of VR that could be damaging to the eyes is contrast

If there are a few brightly lit areas against a dark background, what happens is that the eye responds to the darkness by opening the pupils wider to let in more light.

If the spots of brightness are very bright, then this could damage the eye.

To start with, I would suggest that you avoid apps and games in VR that contrast a lot of darkness with a few points of intensely bright light, as this is known to be bad for the eyes.

But that said, VR doesn’t pose much of an issue.

Firstly, because the intensity of the screen isn’t that bright in the first place, and secondly, because the eyes move around a lot in VR, which doesn’t allow a bright spot to focus on and damage a single point on the retina.

I would classify this as a non-hazard.

Blue Light

VR headsets certainly do put out blue light, but again, what damage this can cause to the eye is related to the overall brightness of the headsets, and at 1000 Lux, this shouldn’t be much of a problem.

Blue light in VR
No, your VR headset DOES NOT put out blue light to this intensity.

Duration

The dominant factor that could potentially cause damage when you’re using VR is duration. I say potentially, because we’ve just proved that VR is safe for the eyes. But perhaps it won’t be if you use it non-stop for twenty-four hours.

That isn’t VR causing damage – that is your abuse of your body causing damage. Your eyes can take damage whether you’re looking at a computer screen, or reading a book, or immersed in VR, if you don’t give them a rest for such long stretches.

Too much of VR – or games – or just about anything – non-stop, and you could turn into a zombie… figuratively speaking, of course.

Does VR turn you into a zombie
“Too… much… VR. Must… have… moooorreeee……”

Eye-safety and VR

It’s recommended that you take a break from VR every hour or so to focus the eyes on different perspectives, especially changing from short to long range.

For example, you could remove your headset and look around the room, and then look out of the window at a spot in the distance. This is less to change the eyes’ perspective as to relax the retina. A short nap or even closing the eyes for a few minutes can also give relief to the eye.

Does VR lead to shortsightedness?

You’ll be glad to know that it doesn’t.

As a matter of fact, the effect of VR is quite the opposite.

What people don’t realize is that the eye is not really focusing upon the screens in a VR headset.

Instead, the lenses that direct light into the eyes modify the perspective so that the eye is actually focusing on the middle distance, or even on infinity. What this in effect means is that VR, unlike books and computer screens, doesn’t induce myopia, or shortsightedness.

As a matter of fact, some studies show that VR could actually correct problems with the eyesight in many circumstances.

For example, if a short-sighted person were to start playing a game that involved long distance shooting or archery in VR, they might actually find that their eyesight tended to correct itself to a lesser or greater extent.

VR makes you wear glasses

Distortions in the Peripheral vision

Another aspect of VR that may give cause for concern is that the lenses tend to create distortions in the peripheral vision. Since VR is still a relatively new technology, or rather, relatively new in widespread use, we don’t know how much this will impact a person’s vision in the long term.

The good news is that manufacturers are already working on correcting this using a combination of both software and hardware.

This is how the peripheral distortions are being corrected…

Generally speaking, if one institutes the opposite of the distortion in the software, it will result in a corrected image reaching the eye after it passes through the lens. When you combine this with improving the quality of the lenses themselves, you can achieve very good results for image accuracy in the peripheral vision.

VR Optics correcting peripheral distortion

So, in conclusion, how much of a threat does VR pose to your eyes?

And the answer to that is – not much at all.

The overall luminosity of the screen is well below levels that could damage your eyes, and other issues in the headset such as peripheral distortion can easily be held in check by simply taking a break from VR every hour or so.

In any case, most of the remaining issues in VR are very minor, and highly unlikely to cause permanent effects. They are also sure to be corrected in upcoming editions of VR headsets in the immediate future.

Oculus Tray Tool – An In-depth Review

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While the Oculus Rift is becoming more common, it’s still pretty much the choice of the VR enthusiast. This is because high PC requirements mean that a reasonable investment is necessary to use the Rift – and the fact that most of the software for it is still relatively in development means that you need to have at least some familiarity and ability to tweak the software to get the best results. However, the fact that the Oculus Rift is the tool of VR enthusiasts means that there are plenty of like-minded people around who can help.

The Oculus Tray Tool

Everyone who owns the Rift – and who is at least a little tech-savvy – is bound to try to tweak it. It’s in the very nature of humanity to do so. Tweaks for the Oculus Rift include everything from fixes for driver issues, to hacks and driver upgrades. These tools have been written and put together by fellow enthusiasts, and mostly are good solutions for various issues that afflict the Rift.

The problem can sometimes be getting them to work together.

oculus tray tool setup

That’s exactly what the Oculus Tray Tool is all about

It was released on Reddit by Apollyon VR, and it brings together all the finest tweaks for the Rift into a single efficient package, where everything works together smoothly without additional tweaking on your part.

Click here to download the Oculus Tray Tool. The tool is free.

And a small – though obvious – note. It goes without saying that you’ll need administrator privileges on a PC to use the Oculus Tray Tool.

One of the tool’s best capabilities – Super Sampling

This is one of the best features of the Oculus Tray Tool. It uses sophisticated pixel blending to ensure that you don’t see the pixels of the VR device, thereby allowing for much greater immersion in Virtual Reality. Super Sampling works by smoothing out adjoining pixels in much the same way as a projector’s software does in a movie theater.

supersampling movies

It is an important feature at the stage of development that the Oculus Rift is at today, when resolutions are still relatively less than what’s needed for immersive VR.

Do bear in mind though, that everything has a cost

Super Sampling takes PC resources, and you’ll have problems if you don’t have a higher-end machine. You’ll need hardware that can keep a smooth Frame Rate while using Super Sampling. Generally speaking, the best thing to do is to adjust Super Sampling to suit your PC. If your PC isn’t very high end, reduce the settings slightly to get the best visual experience that your PC can support.

There’s no point in pushing the Super Sampling settings very high in a machine that doesn’t support such settings, as it will only result in dropped frames, which causes motion sickness in many people.

spider man recommends supersampling

How high you can push Super Sampling varies per game

Remember that how high you can set Super Sampling is based upon the game your computer is running, and how much of the computer’s resources it demands. The more resources a game needs, the less resources are available for Super Sampling, and vice versa. So just bear that in mind, and you’ll be able to adjust the settings as needed.

What I recommend is to start in the mid-range

Set Super Sampling to 1.5, start a game and see how it works. Super Sampling works with voice commands, so it can be adjusted mid-game. Alternatively, you can shift out of the game and see what difference an adjustment makes to the in-game experience. If the mid-range is working fine on your PC, you can increase it gradually, checking for smooth frame rates and motion sickness every step of the way.

If you do experience these things, scale the settings a little lower and see if the problem corrects itself. It’s all intuition and common sense, really.

Do you have to change the settings every time you play a different game?

Not at all. The Oculus Tray Tool allows you to store your settings for a game as profiles, which is very convenient. Once you preset Super Sampling for a particular game, you’ll never have to do it again.

supersampling profiles

Controlling Power Features and Auto-Shutdown

This is an important tweak because one of the most irritating issues with the Oculus Rift is components going into stand-by because Windows is trying to save on power. Usually, this is a monitor shutting down when you’re away from your PC – and that’s fine. What’s not fine is your Oculus Rift’s sensors shutting down on you when you’re actually in VR – that’s to say, when they’re actually in use.

If you’re a Rift user, you know this happens more often than you’d like. The Oculus Tray Tool allows you to change these power options. Just apply the high performance settings in the Tray Tool, disable ‘USB Selective Suspend’ and you should be fine.

Incidentally, the Inateck USB Card requires an additional tweak from the Oculus Tray Tool, because the drivers and software of these cards will reset the power settings each time Windows reboots. Just activate the Fresco Registry Tweak in the Tray Tool to effectively counter this.

That’s right – Don’t let that pesky Inateck Card conspire against you. Show it who’s boss with the Oculus Tray Tool!

Inateck USB Card

Disabling Asynchronous Space Warps

That sounds like the Oculus Rift has a built-in inter-stellar drive – but of course it doesn’t. Asynchronous Space Warps is just a cool name for technology that Oculus uses to make the Rift ‘bearable’ on slower computers.

It is designed for computers that can’t fully handle the demands of the Oculus Rift. This software ‘fills in’ frames that your computer drops, and so prevents the motion sickness associated with dropped frames. However, it can cause the VR ‘scene’ to warp strangely from time to time, or cause images to seem to jump. It can also kick in at times when it doesn’t seem to be needed.

Asynchronous Space Warps

If you’re having problems with it, you can force it to stay off with the Oculus Tray Tool, but this isn’t really recommended if you have a slow computer, or if you’re running VR games that are extremely resource-intensive and more or less beyond the capacity of your PC.

Other Useful Settings and Tweaks

There are lots of other useful features to the Oculus Tray Tool.

Voice Commands

The Voice Commands allow you to change parameters while in Virtual Reality, and can save a world of bother. The Voice Command option also allows you a considerable amount of customization, going so far as to allow you to specify the exact phrase to be used for a particular action. Not only is this quite amusing, but it also ensures that phrases used for commands are not something that you’d normally use while playing a game.

oculus tray tool voice commands
Voice Command: “Make it so…”

Spoof CPUID

The Spoof CPUID allows you to bypass the Oculus Rift’s ‘Minimum requirements limitation’. That is to say, if the Oculus Rift will not run on your PC because its specifications are too low, the Spoof CPUID tweak simulates a better CPU for the Rift to allow you to run it. This is useful, of course, allowing you to use your Rift. However, if your PC is really below specifications, low frame rates and jerky turning and movement are unavoidable.

Visual Interface (HUD)

This is an interface for the Oculus Tray Tool that allows you to see various settings in-game. This includes Super Sampling, and can be very useful while tweaking a game to run optimally on the Rift.


It’s always been an axiom of mine that the finest support utilities are free!

I’ve used support utilities and tweaks for so many games – and other software – over the years, and almost every single tweak or support software created by an enthusiast has proved worth its weight in gold.

Except that they’re usually… free

I’m deeply impressed by the selfless dedication that allows dedicated users to create these utilities. The Oculus Tray Tool certainly falls into this category, and is highly recommended.

It streamlines use of the Rift, removes certain irritating issues with the software, and allows one to completely optimize the hardware-software for each game or VR app to create the most immersive VR experience possible today on the Oculus Rift.


Still need a step-by-step video guide to the Oculus Tray Tool?

Here you are…

Getting a 3D Body Scan to Create Your Virtual Avatar?

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Not such a long time ago, the thought of seeing someone who is thousands of miles away and talking to them in real-time sounded like something out of a sci-fi novel. Nowadays, many conference calls and meetings are held via Skype or some similar platforms, this is a completely ordinary thing. Now, try explaining this to a regular grandma, well I am pretty sure she would think that there is some sorcery involved.

On the other hand, we who think of ourselves as tech-conscious individuals, must realize that the time in which we will be vividly represented by our 3D virtual avatar is not that far away, as one might prematurely think. If you aren’t yet aware, the real-time rendering can get so real that it becomes scary. You should MEETMIKE.

Firstly, you will be getting a 3D body scan, which then enables you to create your virtual avatar, as accurately as possible. And it’s not just talk, there are people working really hard on making this possible right now, so let’s check out what currently yours most sophisticated virtual avatars would look like!

Metapixel Can Create your Virtual Avatar

Metapixel is a a 3D scanning and VR studio based in Brighton, UK, and they excel at photorealistic 3D face and body scanning. Basically, you are getting into the camera rig, which looks like a portal to another dimension, surrounded by over 100 cameras, which are mounted to the rig.

Credit: digitaltrends.com

The company developed their own software called Capturing Reality, which then does the harder part of the job – processing the images. After checking each photo for errors it “stitches” them back together. This creates a single 3D body scan.

The company has come a long way, and drown a lot of attention in a short amount of time, considering they have set up their first camera rig in 2015 with only about 30 cameras. Today, the virtual avatar Metapixel creates, is a next-to-perfect replica of your appearance, The company is works hard on bringing the 360 degree rendered images to life using their animation software.

Practical Virtual Avatar Applications

We can expect that in relatively near future, with the development of virtual avatar creation software, some new opportunities in social networking and communication will arise. The arrival of a mass-scale virtual-chatroom of some kind is almost inevitable.

The application of virtual avatars, which could save millions for online clothes shopping businesses, could be made available today. This is just what Hewlett Packard Enterprise had shown when they brought together 3 different companies, in order to simulate what you see in the image below, basically a virtual dressing room.

Doob Group brought 3D full body scanner to the party, from which point Quantum Matrix took over with their Quantum Human software, providing the raw power needed to create a fully rendered 3D body scan. Korean developers Physan took care of creating lifelike designer clothes in exact measurements, and how they would fold and fit over the 3D virtual avatar.

For the online clothes selling industry, which gets over 20% items returned due to ill-suited merchandise, similar software could save millions.

Imagine all the other possibilities once 3D body scanning becomes the staple of virtual reality!

The Best VR Video Players

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Virtual-reality has been taking home entertainment to a completely new level when it comes to gaming. It has also been pushing the limits of viewers’ experience. Watching live sports events in VR is becoming ever more popular.

In the NBA 2016/2017 season, we have already seen the league officials teaming up with NextVR to provide live coverage and also VODs of about dozen games. Additionally, VR TV shows and movies shot with 3D 360 degree technology are becoming more and more prevalent. Therefore, a simple yet effective VR Video Players are now a necessity.

Simple VR Video Player

Living up to its name, Simple VR Video player brings an easy and intuitive UI with emphasis on motion controllers, meaning it is keyboard & mouse free. You navigate the UI by simple pointing and dragging, customizing size of the screen and distance.

While the main goal of the software is to enable the easy and enjoyable 3D/180/360 viewers’ experience for HTC Vive and Oculus Rift, at has two great advanced features that may enhance the overall impression.

Super Sampling Resolutions provides higher quality and cleaner rendered images, and can be fine tuned in real time. Super Enhanced Mode, when enabled, uses an algorithm which enhances the details and contrast of the image, while retaining the quality. This will improve the sharpness and “realness” of images immensely.

Bigscreen Beta

Bigscreen is a California-based company with an ambitious goal – make virtual-reality omnipresent while you are using your PC. It puts you in a virtual environment – a room, an office or a cinema, in which with motion controllers you use your computer on massive screens with the help of your motion controllers of choice. The app allows you to display whatever you want from your PC in whatever place or size you personally prefer.

Basically, anything you do on your PC is made possible with Bigscreen. Besides watching movies, TV shows on Netflix or Youtube, you will also be able to socialize with other people in virtual worlds, be it a house, surrounding a campfire or even hanging out in the other space! Bigscreen Beta supports cross-platform communication between Vive and Rift users, and the support for mobile VR headsets is under development as we speak.

Mobile VR Video Players

If you have an iOS phone, the app of choice for watching VR videos is Mobile VR Station, designed for virtual-reality with head tracking. While it offers a smooth watching experience, it has onemajor drawback. You can only transfer your VR content to your iPhone from iTunes, which means watching VR content from other sources like YouTube is impossible.

In the field of VR, Samsung is miles ahead of Apple. The Samsung VR app offers immersive 360 video content on daily basis, not only sports and movies action, but also some VR live concert experiences.

If you don’t own Samsung’s GearVR, but you do have a Google Cardboard or some other cheap headset, VaR’s VR Video Player is probably the best choice for you, offering a good head tracking response and supporting all video modes.

Pet Tracking – Bring your Pet to Virtual Reality

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One thing about the immersive VR experience today is that it can clash with reality in surprising ways. Let’s explore how. You set up your HTC Vive, ‘train it’ for your room, and immerse yourself in a game.

Things work very well, until your cat becomes curious about what you’re doing, and steps right in front of your legs. You, of course, can’t see it in VR, and trip over it.

This is embarrassing, and can affect your relationship with your pet

After all, you’ve already started treating it as if it were invisible.

Actually, the same thing applies to other people –  you can’t see them in VR, which is a bit of a problem, but at least other human beings know that you have a VR headset on, and that you can’t see them. The same doesn’t apply to your pet.

This can – and does – lead to accidents

Not any longer. Triangular Pixels, a game development studio, has developed ways to track your cat in VR, by strapping a jacket on your cat that contains a HTC Vive Tracker.

We are assured that the jacket is comfortable, and will not offend your cat’s sense of aesthetics.

VR Pet Tracker

Software from a studio of cat-owners

Triangular Pixels is a four-person team that make VR games, and each of whom has a cat, so it seems rather inevitable that they would develop this particular software.

It’s Karma.

But the fact that the development team themselves have cats actually assures one that the hardware and software will really work together. For example, the harness that the cat wears has been designed to easily be removed from an impatient dog or cat, or to come off if it happens to get stuck or caught somewhere.

At the same time, it’s also designed to stay on the pet through any playing or rolling around that the pet may do.

But the tracking system works

You can now see your cat while you are in VR. The system not only tracks the animal, but can also tell you what it is doing – walking or sitting down. It creates the little ‘cat avatar’ that you can see in the video.

In the next video, the cat’s avatar wanders through the corridors of ‘Unseen Diplomacy’, the studio’s recent offering. Of course, the cat is immune to lethal traps and laser trip-wires in VR.

You aren’t.

Cats are a privileged species.

Here you can see some initial footage of the device in development

Where does the tech go from here?

Well, at the moment, it’s keyed to cats. But Triangular Pixels say they have plans to modify the device to handle dogs and other pets as well.

Ultimately, Triangular Pixels hopes the device will allow children and human companions to be seen in-game – which has been rather a flaw in virtual reality since it first was developed.

Virtual Reality is still pretty much a ‘single person’ experience. Technology of the sort being developed here might one day allow us to share Virtual Reality with our friends – or even to allow us to take our pets to virtual worlds.

Pet in Virtual Reality